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三维游戏美术模型与贴图案例制作 is a comprehensive textbook designed for higher education students in art and design programs, specifically those pursuing careers in game art. The book emphasizes practical, project-based learning, guiding readers through the complete process of creating 3D models and textures for games. It covers essential topics such as modeling techniques, UV mapping, texture painting, and material creation, using popular software like 3D Studio Max, Maya, and Substance Painter. Each chapter presents a case study that simulates real production scenarios, allowing readers to build a portfolio of work. The textbook aligns with China's 13th Five-Year Plan for educational materials, ensuring it meets academic standards. It balances technical instruction with artistic principles, making it suitable for both classroom instruction and independent study. By the end, readers will have a solid foundation in game asset creation and the confidence to tackle more complex projects.
This book is ideal for college students enrolled in game art, digital media, or animation programs, as well as self-taught artists seeking structured, project-based learning. It suits beginners with basic knowledge of 3D software who want to specialize in game asset creation. Instructors will find it useful as a course textbook with ready-made tutorials. Junior artists looking to refine their modeling and texturing skills for industry roles will also benefit. Additionally, hobbyists interested in game development can use it to build foundational skills through hands-on practice.
- ✓ Project-based approach with step-by-step tutorials that simulate real game art production.
- ✓ Covers both modeling and texturing, providing a complete workflow for asset creation.
- ✓ Aligned with Chinese higher education curriculum standards, ensuring academic relevance.
- ✓ Includes practical case studies that help build a portfolio for job applications.
- ✓ Suitable for classroom use or self-study, with clear instructions and illustrations.
- ✗ Assumes prior familiarity with 3D software, which may challenge absolute beginners.
- ✗ Software versions referenced may become outdated, requiring supplementary learning.
- ✗ Limited coverage of advanced topics like rigging or animation, focusing mainly on static assets.
- ✗ No English edition available, restricting accessibility for non-Chinese readers.
- ✗ Lacks an accompanying website or downloadable resources for project files.
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